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Over my 22 year career as a computer game developer, I have gained unique experience working in a variety of roles in both Game Art and Game Design, and have been credited on over a dozen shipped titles across a range of genres and platforms.

I have a long history in game art development, and have worked in many disciplines, including: worldbuilding; environmental lighting; creation of modular building sets; object modeling and texturing; character modeling and texturing; character and environmental concept art; background painting; 2D and 3D character animation; prop animation; performance analysis and optimizations; and cinematics. I have held leadership roles on games in the Adventure, RTS, MMO, and FPS genres, and have managed both internal and external groups involved in game art production.

My earliest years in the game industry were spent working on many of the classic adventure games from Sierra On-Line. Since then, I have been privileged to work on premiere titles from Codemasters, Pandemic Studios, NCsoft, BioWare, UTV Ignition Games, and Vigil Games. For the past several years, I have focused on Environment Art and the World Building of memorable scenes and map locations, while helping guide both teams and individuals involved in the creation of beautiful game worlds.

For more details and recommendations, please visit my profile page on LinkedIn.

 

Darksiders II
Star Wars: The Old Republic
Faxion Online
Richard Garriott's Tabula Rasa
Star Wars: Battlefront
Police Quest: SWAT2
Lighthouse: The Dark Being
Space Quest 6: Roger Wilco in The Spinal Frontier
Gabriel Knight: Sins of the Fathers
Ecoquest 2: Lost Secret of the Rainforest
Freddy Pharkus, Frontier Pharmacist
Space Quest V: Roger Wilco in The Next Mutation
King's Quest VI: Heir Today, Gone Tomorrow
Laura Bow: The Dagger of Amon Ra
Police Quest 1 (VGA): In Pursuit of the Death Angel
Ecoquest: The Search for Cetus
Leisure Suit Larry 5: Passionate Patty Does a Little Undercover Work
Hoyle Book of Games: Version 3